webcomics Archives - Page 4 of 86 - Robot 6 @ Comic Book Resources
Shiftylook, Namco Bandai’s webcomics venture, has inked a deal with Homestuck creator Andrew Hussie to create a dating-sim game, Namco High, that will allow players to mix and match characters from the different Namco Bandai games in a high-school environment.
There’s a pleasing symmetry to this alliance: Homestuck is a webcomic designed to look like an old computer game, complete with a cheesy home page that would be right at home on Geocities, and Shiftylook is a webcomics site that commissions writer-artist teams to make webcomics about characters from vintage Namco Bandai games from the 1980s and 1990s. I talked to the Shiftylook brass about their strategy at New York Comic Con; basically the idea is to build up a following for the characters and then bring them into other media, such as games and music.
As it did last year, Shiftylook set up shop across the street from the San Diego Convention Center for Comic-Con and offered an arcade where visitors could play Namco Bandai games for free. There was also an Adventure Time booth, selling merchandise from the popular animated and comics series, and a Homestuck booth, where Hussie himself made an appearance to sign autographs.
Fantagraphics Books announced today at Comic-Con International in San Diego that it will publish the work of Australian cartoonist Simon Hanselmann, best known for his ongoing series of “Megg, Mogg and Owl” strips that he now releases on his blog Girl Mountain.
Titled Megahex, the hardcover will feature than 200 pages of Megg and Mogg comics, including 70 never-before-seen pages. It will debut in summer 2014.
For those that aren’t familiar with Hanselmann’s work, Fantagraphics’ press release aptly sums up its unique appeal:
Megg (a green-skinned witch), Mogg (a black cat), and Owl (an anthropomorphic owl) are a trio of ne’er–do–well roommates cohabiting in a suburban flop house. Megg and Mogg spend most of their time smoking pot and having sex while Owl works various office jobs and usually comes home to find himself the as the butt of every joke. Behind the fart jokes and stoner humor are the depressed and misanthropic lives of these characters. Each possess their own tragedy which weighs on their shoulders, keeping them from escaping the nihilistic pit into which they’ve fallen. Equally funny and melancholic, Hanselmann is able to evoke empathy for his characters, making it easy for readers fall in love with this disdainful bunch. Part Ernest Hemingway, part Johnny Ryan, Megahex will make people laugh, cry, and then take a shower.
“This is literally a teenage dream,” Hanselmann goes on to say. “Fantagraphics has been my favorite/the best comics publisher since forever. I’ve had a Fantagraphics poster hanging over my bed since I was fourteen. My brain is doing confused celebratory cartwheels.”
This is indeed excellent news. As anyone whose read Hanselmann’s comics knows, he’s one of the most interesting cartoonist to come out of the Internet in recent years. While taking the basic template of your average stoner comedy (albeit with some fantasy and funny animal elements), Hanselmann isn’t afraid to take his characters into some very dark (and given their recreational habits, logical) places. It’s emotionally powerful, raw and uncompromising work that also happens to be really funny.
You can read the full press released after the jump, along with a short Q&A I conducted with Hanselmann via email.
Hawkeye and Saga lead the ballot for the 2013 Harvey Awards, tying with nominations in seven categories, including best new series, best continuing series, best writer (for both Matt Fraction and Brian K. Vaughan) and best artist (for both David Aja and Fiona Staples).
ROBOT 6 was nominated for best biographic, historical or journalistic presentation, alongside Alter Ego Magazine, Jack Kirby Collector, Team Cul de Sac: Cartoonists Draw the Line at Parkinson’s and Marvel Comics: The Untold Story.
Named in honor of the late Harvey Kurtzman, the cartoonist and founding editor of MAD magazine, the awards are selected entirely by creators. Voting is open now through Aug. 19. The winners will be presented Sept. 7 during Baltimore Comic-Con.
The full list of nominees can be found below:
And just like clockwork, Comic-Con International organizers have rolled out the programming schedule for Friday, July 19.
On its second day, the San Diego convention kicks into high gear, with publishing panels from Dark Horse (including one dedicated to Joss Whedon’s titles, and another to Star Wars), DC Comics, IDW (including the Hasbro licenses), Marvel (including the perennial “Cup O’ Joe”), Oni Press, Titan Comics and UDON, retrospectives devoted to ElfQuest, Walt Kelly, Aspen and Strangers in Paradise, and tributes to the late Carmine Infantino and Kim Thompson.
Oh, and don’t forget the Eisner Awards ceremony, which caps off the day.
Check out some of the comics-related highlights below, and visit the Comic-Con website for the full schedule:
While many of us were enjoying our holiday, Comic-Con International organizers were busy releasing the programming schedule for Thursday, July 18, the first full day of the San Diego convention. The rundown for Friday, July 19 should come along early this afternoon.
As we’ve come to expect, Thursday’s lineup is a healthy mix of comics, television, toys, fantasy and film (although light on the latter, which take center stage on Friday and Saturday). The comics programming includes panels from Avatar Press, Bongo Comics (it’s the publisher’s 20th anniversary), BOOM! Studios, Dark Horse, DC Entertainment, Kodansha Comics, Marvel, Monkeybrain Comics (it’s that publisher’s first anniversary), TwoMorrows, Vertigo, Viz Media and Warp Comics.
However, that’s only for starters, as there are spotlights on Chris Samnee, Jeff Smith, J.H. Williams III, Dan Parent and Gary Frank, The Walking Dead‘s 10th-anniversary panel, and discussions about digital comics, gender in comics, LGBT webcomics and much, much more.
Check out some of the comics-related highlights below, and visit the Comic-Con website for the full schedule:
Check out the Boston public radio website WBUR for a powerful example of comics journalism: Invisible Injury: Beyond PTSD explores the emotional consequences of the decisions that soldiers make during wartime — decisions that often go against their own moral code.
“Moral injury” is something different from post-traumatic stress disorder. As the introduction explains, “Post-traumatic stress disorder is triggered by a terrible event — in combat, that’s often something that has happened to you. But what about a terrible event that has happened because of you?” The comic explores that question through a combination of conversations with veterans, flashbacks to actual events, and concise summaries of research on the topic. The visual medium really brings it to life, not just in the depiction of events but also in illustrating more abstract ideas, such as the way soldiers may become gradually alienated from the rest of the world in the course of war.
Megatokyo blasted into the manga/webcomics scene in 2000 and quickly became established as one of the first successful non-Japanese manga — so successful that it was translated and published in Japan. The story of two clueless American otaku who go to Tokyo on a whim and have a series of increasingly absurd encounters with the locals, the webcomic picked up a following during the manga boom and apparently never lost it: Creator Fred Gallagher’s Kickstarter to make a visual novel version of Megatokyo has raised more than $130,000 (at this writing, it is at an evil 666 percent of the original $20,000 goal) in less than a week.
And in the Kickstarter pitch, Gallagher has another bit of news for Megatokyo fans: Dark Horse will publish an omnibus edition of the first three volumes later this year.
History | Scholars will present their research this week on The Glasgow Looking Glass, which is believed to be the very first comic book, at the International Graphic Novel and International Bande Dessinee Society Joint Conference in Glasgow Published in 1825, the work is a satire of early 19th-century Scottish fashions and politics. [ITV]
Retailing | Aaron Muncy, owner of The Comic Shop in Decatur, Alabama, is matter-of-fact about his business: There isn’t much of a kids’ market, he says, and he has no time for collectible comics: “Since it’s worth so much money — it’s just straight to eBay and get rid of it. I’ll leave it in the store for a week or two if I pick it up, just to give my customers a chance but it’s worth too much money to have sitting around.” [WAFF]
Back in 2008, Brad Guigar, Scott Kurtz, Dave Kellett and Kris Straub co-authored How to Make Webcomics. There weren’t too many other books on the topic then (and it looks from Amazon like there haven’t been many since), and with the backing of some of the biggest names in webcomics, How to Make Webcomics became the standard reference.
The world moves quickly, though, and the past five years have brought us the iPad, comics on tablets in general, social media, same-day releases for almost all major comics, Kickstarte, and the demise of DC’s Zuda and of Joey Manley’s Webcomics Nation group of webcomics sites. It’s a different world, and it’s time for a different book.
Now Guigar, flying solo, is producing that book, and he’s doing it via Kickstarter. The Webcomics Handbook is a sequel to How to Make Webcomics, and it’s based in part on Guigar’s subscription-only website Webcomics.com. I asked Guigar to explain what he is doing with this book, why he is doing it on Kickstarter, and how the webcomics scene has changed from his insider point of view.
How quickly we’re evolving: From Yvyes Bigerel’s rough demo in February 2009 to the near-simultaneous launch of Mark Waid’s Thrillbent and Marvel’s Infinite Comics in March 2012 to the Marvel ReEvolution suite of digital initiatives announced earlier this year (and still coming). And now we have DC Comics’ entry, DC2 (“DC Squared”), which looks to be the company’s take on Bigerel’s concepts. Also announced is DC2 Multiverse, a choose-your-own-adventure style digital comic that will inform DC on readers’ story choices.
While the latter seems a little creepy, it’s becoming clear that after years of digital and webcomics primarily mimicking print comic books and comic strips, a new kind of comic is emerging, one that is changing how they’re made and read.
These current platforms were far from the first to experiment with digital. Artists like Cayetano Garza Jr. began experimenting with limited effects and layout as early as 1998. Scott McCloud’s infinite canvas theory, in which digital could break free of the confines of the limited dimensions of a page, was proposed in 2000, ironically in the pages of his print book Reinventing Comics. Experiments with using an infinite canvas followed, but it never grabbed hold as a standard format. Mostly, webcomics have echoed the structure and dimensions of daily newspaper strips with the occasional experimentation.
Hello and welcome to What Are You Reading? To see what the Robot 6 crew has been reading lately, click below.
Baby Blues creator Rick Kirkman and Pickles creator Brian Crane shared the Reuben Award this year, which honors the outstanding cartoonist of the year. According to the Daily Cartoonist’s Alan Gardner, this is only the second time in the award’s history that two cartoonists have shared the award, the previous time being in 1968.
The National Cartoonist Society presented the Reuben and its divisional awards in Pittsburgh, Penn. last night. Other winners included Rich Webber, director of the Aardman segments that appear on Cartoon Network’s DC Nation, as well as Joann Sfar for the animated The Rabbi’s Cat, Chris Ware for Building Stories, Bernie Wrightson for Frankenstein Alive, Alive!, and Vince Dorse for the Untold Tales of Bigfoot webcomic.
The complete list of winners can be found below.
THE REUBEN AWARD for Outstanding Cartoonist of the Year:
Rick Kirkman and Brian Crane
Rich Webber, Director, Aardman Animation Studios, DC Nation
Hello and welcome to What Are You Reading?, our weekly look at the comics, books and whatever else we’ve been checking out lately. Today our guest is Shaun Manning, a former staffer at CBR, occasional convention reporter and comics writer. His current project is a comic called Hell, Nebraska (with artist Anna Wieszczyk), and he’s currently running a Kickstarter to raise funds to publish it. So go check it out.
To see what Shaun and the Robot 6 crew have been reading, click below.
Earlier this month, writer Vito Delsante and artist David Bednarski launched their new webcomic Prisoner of None. I was intrigued by a project that is partially inspired by the true story of Shoichi Yokoi, a sergeant in the Imperial Japanese Army in World War II who was found in 1972, hiding in the jungles of Guam, more than a quarter century after the United States had retaken the territory. In their fictionalized reinterpretation, Delsante and Bednarski set out to portray “a Japanese hero, Fantomudoragon (the “Phantom Dragon”), and his struggle to adjust to the changes in his country and the world after a 70-year absence.” In addition to Fantomudoragon, it also details several other characters with superpowers.
Tim O’Shea: How long had you known about Shoichi Yokoi‘s unique post-World War II life up to 1972 before realizing it was inspiration for a story?
Vito Delsante: It was roughly (and I say this after looking up the first email I sent to David) around Feb. 26, 2012. It was literally a few days after David replied to an email I sent “soliciting” him to do a comic. That’s the best way to put it, right? My wife, Michelle … she was obsessed with this site, OMG Facts, and … she knows I’m a World War II nut, and she read this article out loud and I said to myself, “THIS is a comic!” David emailed me back, and on the 27th, I sent him that article and Yokoi’s Wikipedia page. So, it was literally within 72 hours or so.
David Bednarski: I remember Vito saying that he had a vague idea for a story based on Shoichi Yokoi and the next thing I know we were firing ideas back an forth.
Awards | Sammy Harkham’s Everything Together: Collected Stories, published by PictureBox, won the 33rd annual Los Angeles Times Book Prize for graphic novels/comics. The Los Angeles Times also profiles Harkham as “a significant voice on the L.A. cultural scene.” [Los Angeles Times Book Prizes]
Awards | Now that their work is done, the Eisner Award judges share their experiences and the insights they have gleaned from six months of reading as much of last year’s’ graphic novel output as possible — and four days of deliberations. [Comic-Con International]
Creators | Craig Thompson (Blankets, Habibi) interviews the French creator Blutch, whose So Long, Silver Screen will be released soon by PictureBox. [BoingBoing]