The Biggest Superhero Films That Didn't Happen, Part 2
Comic Books, Film
Dear Digital Comics,
I’m sorry. I’m sorry I considered you gimmicky and fake. I’m sorry I thought that you were unwieldy on my computer screen and that your pictures were badly scanned. I’m sorry I spurned your free codes, and I looked down my nose at your formatting and strange reading interactions. Most of all, I’m sorry that, deep down in a small corner of my heart, I thought you were going to take away my job. I’ve been working at my local comic shop for more than 10 years, so that’s a long time to get set in your ways and feel that any new idea might threaten your way of life.
For a long time, I’ve really felt there was an either-or issue between print comics and digital comics. I tend to be a very partisan kind of person (Go Marvel!), so it’s not a surprise that I weighed the merits of both, made my choice and then dug in my heels. Digital comics, I felt, required so much of me technologically (a computer, a good monitor, access to the internet in some cases, etc.) that I didn’t think about all the requirements that print comics ask of readers as well (a healthy income, access to a good comic book shop, some research into what exactly was on the shelves, etc.). The way that comics are read on a screen was just going to be inherently different than the way they’re read in print and that, in a direct transfer, we were just going to lose something in the translation. Besides, there have been years and years to make the returns on print comics better than a digital file; personally, I grew up tracing the heroes in my comics to learn how to draw. You can trade them, give them away, share them with friends and some days, just put them all in a big pile and roll around like a chinchilla (not recommended). I would be remiss if I didn’t talk about the big advantage that print comics have over digital: selling them. It would seem in the great debate that paper just covers digital comics for the win.