Jason Fabok's 10 Favorite "Justice League" Moments
The Young Adult Library Services Association has announced its 2015 Great Graphic Novels for Teens, a list of 79 titles that range from biography and humor to science fiction and superheroes.
The finalists were selected by a committee from among 108 official nominations recommended for readers ages 12 to 18. From those 79 titles, 10 were singled out as exemplifying “the quality and range of graphic novels appropriate for teen audiences.” They are:
The Young Adult Library Association has announced its 2014 Great Graphic Novels for Teens, a list of 78 titles that range from history and autobiography to superheroes and mystery.
The finalists were selected by a committee from among 122 nominees recommended for readers ages 12 to 18. From those 55 titles, 10 were singled out for exemplifying “the quality and range of graphic novels appropriate for teen audiences.”
The Young Adult Library Association has unveiled the 2013 Great Graphic Novels for Teens, a list of 55 titles that cover the spectrum from biography and mythology to superheroes and science fiction.
The finalists were selected by a committee from among 98 nominees recommended for readers ages 12 to 18. From those 55 titles, 10 were singled out for exemplifying “the quality and range of graphic novels appropriate for teen audiences.” The are:
“What do superheroes, serial killers and the stage crew have in common? They all have a place on the 2013 Great Graphic Novels for Teens list,” chair Rachael Myers said in a statement. “There is a graphic novel on this list for every teen reader and we think this is a valuable resource for teens and the librarians who work with them.”
You can see the full list of Great Graphic Novels for Teens on the American Library Association website.
An interview with Jim Ottaviani is long overdue, on multiple levels. Ottaviani is a storyteller that has been impressing peers and entertaining/informing readers since 1997. I should have interviewed the writer a long time ago. And in fact, I did. This email interview was conducted in mid-November 2009, but logistical snafus on my end prevented me from being able to post this interview until now. My apologies to Ottaviani for the delay. On the good news front, since this interview, Ottaviani’s latest book (T-Minus: The Race to the Moon)–which we discuss a great deal–was included in YALSA’s 2010 Great Graphic Novel for Teens (ALA) list. T-Minus, as described by Ottaviani at his G.T. Labs site, “tells you what happens when you take two global superpowers, dozens of daring pilots, thousands of engineers and scientists, and then point them at the night sky and say “Go!?” So join the whole world as it counts down to sending the first men to the moon, and discover the story of the people who made it happen, both in the rockets and behind the scenes.” We also got a chance to discuss his upcoming work for First Second and Tor.com.
Tim O’Shea: You’ve been writing graphic novels since 1997, a period of time that has seen numerous independent creators come and go. What about the creative process has kept you around and interested in projects?
Jim Ottaviani: The short answer is everything about the process keeps me interested: I enjoy finding out about new scientists and subjects, figuring out whether there’s a graphic novel in their story somewhere, doing the research, and then crafting that story. And the pleasure of seeing the finished product — a story I care about realized via the skills of artist(s) I admire — never grows old.