REVIEW: "DC Universe: Rebirth" #1 Makes the Future of DC Comics Look Genuinely Bright
When I attended C2E2 earlier this year, I attended Moonstone’s panel and was especially excited about the announcement of their Zeroids comics. I never had those toys as a kid and knew nothing about them, but all writer Aaron Shaps had to say was “clunky robots” and I was interested. Then he explained how they’d be fighting space invaders and how the series would include all the ‘50s sci-fi movie tropes he could squeeze into it. I was hooked.
Now that the first issue is almost here (it should hit stores in a couple of weeks), Aaron and I got together to talk a bit more about the series, the toy line it’s based on, and all the other inspirations that have gone into it.
Michael May (MM): Let’s start off by talking about the Zeroids toy line. What can you tell me about that?
Aaron Shaps (AS): The Zeroids were a line of robot toys produced by Ideal in the late ‘60s. Originally there were only three: Zintar, Zerak, and Zobor. Later on they added Zogg, the Zeroids’ leader, and Zemo, the “lost Zeroid”. The line was extremely popular for the better part of a decade, and then in the late ‘70s the line was re-imagined as “STAR Team”, to help cash in on the sci-fi craze that kicked into high gear in the wake of Star Wars.
There were a few new characters as part of the STAR Team line: Major Kent, a human astronaut; Zem 21, a humanoid robot; generic “alien” Zeroids that looked conspicuously like R2-D2; and a villain, the Knight of Darkness, leader of the evil Shadow Raiders of the Black Nebula, who bore more than a slight resemblance to Darth Vader.
Zombies, space invaders, sorority girls, buddy movies, and other influences after the break.